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๊ด€๋ฆฌ ๋ฉ”๋‰ด

๋ชฉ๋ก์ „์ฒด ๊ธ€ (1103)

KoreanFoodie's Study

[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 4-3. Server Service

[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 4-3. Server Service ํ•ต์‹ฌ : 1. IocpObject ๋Š” ์•ˆ์ „์„ฑ์„ ์œ„ํ•ด shared_ptr ๋ฅผ ์ฐจ์šฉํ•˜๋Š” ๊ฒƒ์ด ์ข‹๋‹ค. 2. ์„œ๋ฒ„๋Š” ํด๋ผ์ด์–ธํŠธ์™€๋งŒ ํ†ต์‹ ํ•˜์ง€ ์•Š๊ณ , ๋‹ค๋ฅธ ์„œ๋ฒ„๋‚˜ DB ์„œ๋ฒ„์™€๋„ ํ†ต์‹ ํ•  ์ˆ˜ ์žˆ๋‹ค. ๋”ฐ๋ผ์„œ ์šฉ๋„์— ๋”ฐ๋ผ ์„ธ์…˜์˜ ์ƒ์„ฑ ๋ฐ ๊ด€๋ฆฌ๋ฅผ ํ•  ์ˆ˜ ์žˆ๋„๋ก, ์„œ๋น„์Šค๋ฅผ ๋งŒ๋“ค์–ด ์ฃผ๋ฉด ํŽธ๋ฆฌํ•˜๋‹ค. ์šฐ๋ฆฌ๋Š” ์ด์ „์— IOCP Core ํด๋ž˜์Šค๋ฅผ ๋งŒ๋“ค์–ด ํ•ธ๋“ค, ์„ธ์…˜, ์†Œ์ผ“๊ณผ ๊ด€๋ จํ•œ ๊ธฐ๋Šฅ๋“ค์„ ๊ฐ„๋‹จํžˆ ๋‹ค๋ฃฐ ์ˆ˜ ์žˆ๋„๋ก ๋งŒ๋“ค์—ˆ๋‹ค. ๊ทธ๋Ÿฐ๋ฐ ์ด์ „์— ์šฐ๋ฆฌ๊ฐ€ ๋งŒ๋“  IOCP ํด๋ž˜์Šค๋Š” ๋ฆฌ์Šค๋„ˆ์—์„œ Accept ๋ฅผ ๋ฐ›์œผ๋ฉด ์„ธ์…˜์„ ์ž„์˜๋กœ ์ƒ์„ฑํ•˜๋Š” ์‹์œผ๋กœ ๊ตฌํ˜„์ด ๋˜์–ด ์žˆ๋‹ค. ๊ทธ๋Ÿฐ๋ฐ ์‚ฌ์‹ค ์„ธ์…˜์€ ํŠน์ • ์„œ๋ฒ„์— ์ข…์†๋˜๋ฉด ์ž์œ ๋„๊ฐ€ ๋–จ์–ด์ง€๊ฒŒ ๋œ๋‹ค. ์šฐ๋ฆฌ๋Š” ์ผ๋ฐ˜์ ์œผ๋กœ ๊ฒŒ์ž„ ์„œ๋ฒ„๋ผ๊ณ  ํ•˜๋ฉด 'ํด๋ผ์ด์–ธํŠธ ์„œ๋ฒ„' ์‚ฌ์ด์˜ ..

Game Dev/Game Server 2023. 12. 5. 16:57
์ฝ”๋”ฉํ…Œ์ŠคํŠธ ๋Œ€๋น„ ์•Œ๊ณ ๋ฆฌ์ฆ˜ ๋ชฉ๋ก ๋ฐ ๋งํฌ ์ •๋ฆฌ

์ฝ”๋”ฉ ํ…Œ์ŠคํŠธ๋ฅผ ๋Œ€๋น„ํ•˜์—ฌ, ์•Œ์•„์•ผ ํ•  ์•Œ๊ณ ๋ฆฌ์ฆ˜ ๋ชฉ๋ก์„ ์ •๋ฆฌํ•˜๋ฉฐ ์ฝ์–ด๋ณด๋ฉด ์ข‹์„ ๋ธ”๋กœ๊ทธ ๋งํฌ๋“ค์„ ์—ฐ๊ฒฐํ•ด ๋ณด์•˜๋‹ค(์ œ๊ฐ€ ์ž‘์„ฑํ•œ ๊ฒƒ์€ ์•„๋‹˜). ์ฝ์–ด๋ด„์งํ•œ ๊ธ€๋“ค์— ๋งํฌ๋ฅผ ๋‹ฌ์€ ๊ฒƒ์ด๋‹ˆ, ์ฝ”ํ…Œ๋กœ ์†์„ ์˜ˆ์—ดํ•˜๊ธฐ ์ „์— ๋‘๋‡Œ๋ฅผ ์˜ˆ์—ดํ•˜๋Š”๋ฐ ์‚ฌ์šฉํ•˜๋ฉด ์ข‹๊ฒ ๋‹ค! ๐Ÿคฃ ๊ธฐ๋ณธ ์ •๋ ฌ - ํ€ต์†ŒํŠธ - ํž™์†ŒํŠธ - ๋จธ์ง€์†ŒํŠธ ์šฐ์„ ์ˆœ์œ„ํ(ํž™) ์ด๋ถ„ํƒ์ƒ‰ DFS(๊นŠ์ด ์šฐ์„  ํƒ์ƒ‰) BFS(๋„ˆ๋น„ ์šฐ์„  ํƒ์ƒ‰) ๋ฐฑํŠธ๋ž˜ํ‚น ๊ทธ๋ฆฌ๋””(ํƒ์š•๋ฒ•) ๋ˆ„์ ํ•ฉ ํˆฌํฌ์ธํ„ฐ(๋‘ ํฌ์ธํ„ฐ) ์œ„์ƒ์ •๋ ฌ DP ์‹ฌํ™” ์—ฐ๊ฒฐ ์„ฑ๋ถ„ (Connected Component) ๋‹ค์ต์ŠคํŠธ๋ผ ํ”Œ๋กœ์ด๋“œ ์™€์ƒฌ ๋ฒจ๋งŒ ํฌ๋“œ ์œ ๋‹ˆ์˜จ-ํŒŒ์ธ๋“œ (Disjoint set) MST(์ตœ์†Œ ์ŠคํŒจ๋‹ ํŠธ๋ฆฌ) ํ”„๋ฆผ ํฌ๋ฃจ์Šค์นผ ์„ธ๊ทธ๋จผํŠธ ํŠธ๋ฆฌ ํŠธ๋ผ์ด ์ด๋ถ„ ๊ทธ๋ž˜ํ”„(Bipartite Graph). KMP CS CS ๊ธฐ์ดˆ ์ง€์‹

Data Structures, Algorithm 2023. 11. 17. 19:44
[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 4-1. Socket Utils

[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 4-1. Socket Utils ํ•ต์‹ฌ : 1. IOCP ์„œ๋ฒ„ ๊ตฌ์ถ•์„ ์œ„ํ•ด, ::InetNtopW, ::setsockopt ํ•จ์ˆ˜ ๋“ฑ์„ ํ™œ์šฉํ•˜์—ฌ ํ•„์š”ํ•œ ๋„คํŠธ์›Œํฌ ํ•จ์ˆ˜๋“ค์„ Wrapping ํ•œ ํ—ฌํผ ํ•จ์ˆ˜๋“ค์„ ๋งŒ๋“ค์–ด ๋ณด์ž. 2. ์†Œ์ผ“์„ ์‚ฌ์šฉํ•  ๋•Œ, Connect/Disconnect/Accept ์— ํ•ด๋‹นํ•˜๋Š” ํ•จ์ˆ˜ ํฌ์ธํ„ฐ๋ฅผ ๋งŒ๋“ค๊ณ , ์†Œ์ผ“๊ณผ ๋ฐ”์ธ๋”ฉํ•˜์—ฌ ํ•ด๋‹น ์ฃผ์†Œ๋ฅผ ์–ป์–ด ์™€ ๊ฐ„ํŽธํ•˜๊ฒŒ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ::WSAIoctl ํ•จ์ˆ˜๋ฅผ ์ฐธ๊ณ ํ•˜์ž. ์ด๋ฒˆ 4 ์ฑ•ํ„ฐ๋Š”, ๋„คํŠธ์›Œํฌ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ์ œ์ž‘ํ•˜๋Š” ๋ถ€๋ถ„์ด๋‹ค. ์‚ฌ์‹ค ์ด๋ฒˆ ์ฑ•ํ„ฐ๋Š” ์กฐ๊ธˆ ์ƒ์†Œํ•ด ๋ณด์ด๋Š” API ๋“ค์„ ์‚ฌ์šฉํ•˜๋ฉด์„œ, ์•ž์œผ๋กœ ๊ตฌ์ถ•ํ•  IOCP ์„œ๋ฒ„๋ฅผ ์œ„ํ•œ ๋ฐ‘์ž‘์—…์„ ํ•˜๋Š” ๋ถ€๋ถ„์ด๋‹ค. ๊ทธ๋Ÿฌ๋‹ˆ ๋‚ฏ์„ค์–ด ๋ณด์ด๋Š” ๋…€์„๋“ค์ด ๋งŽ์ด ๋ณด์ด๋”๋ผ๋„ '๊ทธ๋ ค๋ ค๋‹ˆ...' ํ•˜๋ฉด์„œ, ๋ฌธ์„œ๋ฅผ ๋ณด..

Game Dev/Game Server 2023. 10. 25. 23:50
[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-12. Completion Port ๋ชจ๋ธ

[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-12. Completion Port ๋ชจ๋ธ ํ•ต์‹ฌ : 1. IOCP ๋ชจ๋ธ์€ ์Šค๋ ˆ๋“œ๋งˆ๋‹ค ๊ฐ–๊ณ  ์žˆ๋Š” APC ๋Œ€์‹ , Completion Port ๋ฅผ ์ค‘์•™์—์„œ ํ•˜๋‚˜ ๊ด€๋ฆฌํ•œ๋‹ค. 2. ์Šค๋ ˆ๋“œ๋Š” Alertable Wait ์ƒํƒœ๋กœ ๋Œ์ž…ํ•˜๋Š” ๊ฒƒ ๋Œ€์‹ , ์„œ๋ฒ„๋Š” ๊ฒฐ๊ณผ๋ฅผ ์ฒ˜๋ฆฌํ•  ์ˆ˜ ์žˆ์„ ๋•Œ GetQueuedCompletionStatus ๋ฅผ ํ˜ธ์ถœํ•˜์—ฌ ์ •๋ณด๋ฅผ ์กฐํšŒํ•ด ์•Œ๋งž์€ ๋™์ž‘์„ ์ˆ˜ํ–‰ํ•œ๋‹ค. 3. ๋งŒ์•ฝ ํŠน์ • ์“ฐ๋ ˆ๋“œ๊ฐ€ ํŠน์ • ์ด๋ฒคํŠธ๋ฅผ ํ•œ ๋ฒˆ ๋” ๋ฐ›๊ธธ ์›ํ•œ๋‹ค๋ฉด, iocpHandle ๊ณผ ๋ฐ”์ธ๋”ฉํ•œ ํ•จ์ˆ˜ ๋‚ด๋ถ€์—์„œ WSARecv ๋“ฑ์„ ํ˜ธ์ถœํ•ด ์ด๋ฒคํŠธ๋ฅผ ๋” ๋ฐ›์„ ์ˆ˜ ์žˆ๋„๋ก ์„ค์ •ํ•ด ์ฃผ์–ด์•ผ ํ•œ๋‹ค. ๋“œ๋””์–ด... ์„ธ๋ฒˆ์งธ ์ฑ•ํ„ฐ์˜ ๋งˆ์ง€๋ง‰์ด์ž ์ œ์ผ ์ค‘์š”ํ•œ, IOCP ๋ชจ๋ธ์— ๋Œ€ํ•ด์„œ ์•Œ์•„๋ณด์ž. ๋จผ์ €, ๋ฐ”๋กœ ์ „์— ์•Œ์•„๋ณด์•˜๋˜ Overlapped..

Game Dev/Game Server 2023. 10. 18. 21:37
[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-11. Overlapped ๋ชจ๋ธ (์ฝœ๋ฐฑ ๊ธฐ๋ฐ˜)

[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-11. Overlapped ๋ชจ๋ธ (์ฝœ๋ฐฑ ๊ธฐ๋ฐ˜) ํ•ต์‹ฌ : 1. ์ฝœ๋ฐฑ์„ ํ™œ์šฉํ•˜์—ฌ Overlapped ๋ชจ๋ธ์„ ๋งŒ๋“ค๋ฉด, ์ด๋ฒคํŠธ์˜ ๊ฐฏ์ˆ˜ ์ œํ•œ ์—†์ด(64๊ฐœ) ์Šค๋ ˆ๋“œ๊ฐ€ ํŠน์ • ๋„คํŠธ์›Œํฌ ์ด๋ฒคํŠธ๋ฅผ ๋ฐ›์•˜์„ ๋•Œ ์›ํ•˜๋Š” ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•˜๊ฒŒ ๋งŒ๋“ค ์ˆ˜ ์žˆ๋‹ค. 2. ๋น„๋™๊ธฐ ์ž…์ถœ๋ ฅ์„ ์‹œ์ž‘ํ•˜๊ณ  ๋‚˜์„œ ์Šค๋ ˆ๋“œ๋Š” Alertable Wait ์ƒํƒœ๋กœ ๋“ค์–ด๊ฐ€๊ฒŒ ๋˜๊ณ , OS ์—์„œ ๋น„๋™๊ธฐ ์ž…์ถœ๋ ฅ์ด ์™„๋ฃŒ๋œ ํ›„, APC ํ๋ฅผ ๋น„์›Œ์ฃผ๋ฉฐ(ํ•œ๊บผ๋ฒˆ์— ๋น„์›Œ์ค€๋‹ค) ์ฝœ๋ฐฑ ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•˜๊ฒŒ ๋˜๋ฉด, ์Šค๋ ˆ๋“œ๋Š” Alertable Wait ์ƒํƒœ๋ฅผ ๋น ์ ธ๋‚˜๊ฐ„๋‹ค. 3. ์ฝœ๋ฐฑ ๊ธฐ๋ฐ˜์€ ์ด๋ฒคํŠธ์— ๋Œ€ํ•œ ๊ฐฏ์ˆ˜ ์ œํ•œ(64๊ฐœ)๊ฐ€ ์—†์œผ๋‚˜, ๋ชจ๋“  ๋น„๋™๊ธฐ ์†Œ์ผ“ ํ•จ์ˆ˜์—์„œ ์‚ฌ์šฉ ๊ฐ€๋Šฅํ•˜์ง€๋Š” ์•Š์œผ๋ฉฐ(accept), Alertable Wait ์ƒํƒœ๋กœ ๋นˆ๋ฒˆํ•˜๊ฒŒ ์ „ํ™˜๋˜์–ด ์„ฑ๋Šฅ์ด ์ €ํ•˜๋  ์ˆ˜ ..

Game Dev/Game Server 2023. 10. 18. 14:26
[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-10. Overlapped ๋ชจ๋ธ (์ด๋ฒคํŠธ ๊ธฐ๋ฐ˜)

[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-10. Overlapped ๋ชจ๋ธ (์ด๋ฒคํŠธ ๊ธฐ๋ฐ˜) ํ•ต์‹ฌ : 1. ๋ธ”๋กœํ‚น ๋ฐฉ์‹์„ ์‚ฌ์šฉํ•˜๋ฉด ํ•จ์ˆ˜ ํ˜ธ์ถœ ํ›„, ์ž‘์—… ์™„๋ฃŒ์‹œ๊นŒ์ง€ ๋Œ€๊ธฐ๋ฅผ ํ•˜๋ฉฐ ๋…ผ๋ธ”๋กœํ‚น ๋ฐฉ์‹์„ ์‚ฌ์šฉํ•˜๋ฉด ๋‹ค๋ฅธ ์ž‘์—…์„ ํ•œ๋‹ค. 2. ๋…ผ๋ธ”๋กœํ‚น/๋น„๋™๊ธฐ ๋ฐฉ์‹์˜ ๋ชจ๋ธ์ด AIO(Overlapped IO) ๋ชจ๋ธ๋กœ, ์šด์˜์ฒด์ œ๋Š” ์ด๋ฒคํŠธ ๊ฐ์ฒด๋ฅผ Signaled ์ƒํƒœ๋กœ ๋งŒ๋“ค์–ด ์™„๋ฃŒ ์ƒํƒœ๋ฅผ ์•Œ๋ ค์ค€๋‹ค. 3. WSAWaitForMultipleEvents ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ด์„œ ์ด๋ฒคํŠธ ๊ฐ์ฒด์˜ Signal ์„ ํŒ๋ณ„ ํ›„, WSAGetOverlappedResult ๋ฅผ ํ˜ธ์ถœํ•ด ๋น„๋™๊ธฐ ์ž…์ถœ๋ ฅ ๊ฒฐ๊ณผ๋ฅผ ํ™•์ธํ•œ๋‹ค. ์ด์ „ ๊ธ€์—์„œ ์ •๋ฆฌํ–ˆ๋˜ Select ๋ชจ๋ธ ๋ง๊ณ , ์‹ค์ œ๋กœ ์‚ฌ์šฉํ•  IOCP ๋ชจ๋ธ์„ ์œ„ํ•œ ๊ธฐ์ดˆ ์ž‘์—…์„ ํ•ด ๋ณด์ž. ์ด๋ฒˆ ๊ธ€์—์„œ๋Š” Overlapped ๋ชจ๋ธ์— ๋Œ€ํ•ด ๋‹ค๋ฃฐ ๊ฒƒ์ธ๋ฐ..

Game Dev/Game Server 2023. 10. 17. 22:19
[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-9. WSAEventSelect ๋ชจ๋ธ

[C++ ๊ฒŒ์ž„ ์„œ๋ฒ„] 3-9. WSAEventSelect ๋ชจ๋ธ ํ•ต์‹ฌ : 1. WSAEventSelect ๋ชจ๋ธ์„ ์‚ฌ์šฉํ•˜๋ฉด, ํŠน์ • ์†Œ์ผ“๊ณผ ํŠน์ • ๋„คํŠธ์›Œํฌ ์ด๋ฒคํŠธ๋ฅผ ์—ฐ๊ฒฐํ•ด, ์‹ค์ œ ์ด๋ฒคํŠธ๊ฐ€ ๋ฐœ๋™ํ–ˆ์„ ๋•Œ ๋ฐ”์ธ๋”ฉ๋œ ์†Œ์ผ“์œผ๋กœ๋ถ€ํ„ฐ ์›ํ•˜๋Š” ์ •๋ณด๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค. 2. Select ๋ชจ๋ธ๊ณผ ๋‹ฌ๋ฆฌ, ๋งค๋ฒˆ Set ์„ ๋งŒ๋“ค์ง€ ์•Š๊ณ  ์‚ฌ์šฉํ•œ ์†Œ์ผ“์— ํ•ด๋‹นํ•œ ์ด๋ฒคํŠธ๋งŒ Reset ํ•ด ์ฃผ๋ฉด ๋œ๋‹ค. 3. ์ด๋ฒคํŠธ ๋ฐœ๋™ ์‹œ, ์ ์ ˆํ•œ ํ•จ์ˆ˜๋ฅผ ํ˜ธ์ถœํ•ด ์ฃผ์–ด์•ผ ํ•ด๋‹น ์ด๋ฒคํŠธ๋ฅผ ๋‹ค์‹œ ์‚ฌ์šฉํ•  ์ˆ˜ ์žˆ๋‹ค. ์šฐ๋ฆฌ๋Š” ์ด์ „ ๊ธ€์—์„œ Select ๋ชจ๋ธ์— ๋Œ€ํ•ด ๋ฐฐ์› ๋‹ค. ๊ฐ„๋‹จํžˆ ์–˜๊ธฐํ•ด์„œ, Select ๋ชจ๋ธ์„ ํ™œ์šฉํ•˜๋ฉด ํŠน์ • ์—ญํ• ์„ ํ•˜๋Š” SET(READ_SET/WRITE_SET)์— ํŠน์ • ์†Œ์ผ“์„ ๋„ฃ์–ด '๊ด€์ฐฐ' ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋งŒ๋“ฆ์œผ๋กœ์จ ์šฐ๋ฆฌ๊ฐ€ ์›ํ•˜๋Š” ํŠน์ • ๋™์ž‘์„ ํŠน์ • ์†Œ์ผ“์ด ์ˆ˜ํ–‰ํ•˜๋„..

Game Dev/Game Server 2023. 10. 16. 21:51
[C++ ํ•จ์ˆ˜ํ˜• ํ”„๋กœ๊ทธ๋ž˜๋ฐ] ํŠน์„ฑ ๊ธฐ๋ฐ˜ ํ…Œ์ŠคํŠธ , ๋ชจ๋‚˜๋“œ, ์ด๋ฒคํŠธ ์†Œ์‹ฑ

ํ•จ์ˆ˜ํ˜• ํ”„๋กœ๊ทธ๋ž˜๋ฐ ํŒจ๋Ÿฌ๋‹ค์ž„์— ๋Œ€ํ•ด ์•Œ์•„๋ณด๋ฉฐ ์ด๋ฅผ C++ ๋ฅผ ์ด์šฉํ•œ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ์— ์–ด๋–ป๊ฒŒ ์ ์šฉํ•˜๋ฉด ์ข‹์„์ง€ ์•Œ์•„๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค. ํ•ต์‹ฌ : 1. ํŠน์„ฑ ๊ธฐ๋ฐ˜ ํ…Œ์ŠคํŠธ๋ฅผ ์œ ๋‹› ํ…Œ์ŠคํŠธ์™€ ํ•จ๊ป˜ ํ™œ์šฉํ•˜๋ฉด ํ…Œ์ŠคํŠธ๋ฅผ ๊ฐ„๋žตํ™”ํ•˜๋ฉด์„œ ๊ฒฌ๊ณ ํ•œ ํ…Œ์ŠคํŠธ๊ฐ€ ๊ฐ€๋Šฅํ•˜๋‹ค. 2. ๋ชจ๋‚˜๋“œ๋Š” ํŠน์ • ์ธ์ž๋ฅผ ํƒ€์ž…์œผ๋กœ ๋ฐ›์•„, unit/bind operator ๋ฅผ ํ†ตํ•ด ํŠน์ • ์ค‘๋ณต์„ ์ œ๊ฑฐํ•˜๋Š” ๊ฒƒ์— ์œ ์šฉํ•˜๊ฒŒ ์‚ฌ์šฉ๋  ์ˆ˜ ์žˆ๋‹ค. 3. ์ด๋ฒคํŠธ ์†Œ์‹ฑ์„ ํ™œ์šฉํ•˜๋ฉด, ๋ฐ์ดํ„ฐ๊ฐ€ ์–ด๋–ค ์—ฐ์œ ๋กœ ํ˜„์žฌ ์ƒํƒœ์— ์ด๋ฅด๊ฒŒ ๋˜์—ˆ๋Š”์ง€ ์‰ฝ๊ฒŒ ํŒŒ์•…์ด ๊ฐ€๋Šฅํ•˜๋‹ค. ํŠน์„ฑ ๊ธฐ๋ฐ˜ ํ…Œ์ŠคํŠธ ์†Œํ”„ํŠธ์›จ์–ด ๊ฐœ๋ฐœ์—์„œ ์œ ๋‹› ํ…Œ์ŠคํŠธ๋Š” ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค. ๊ฒฐ๊ตญ ํ”„๋กœ๊ทธ๋žจ์ด๋ผ๋Š” ๊ฒƒ์ด ํŠน์ • ์ž…๋ ฅ์„ ๋„ฃ์œผ๋ฉด ํŠน์ • ์ถœ๋ ฅ์ด ๋‚˜์˜ค๋„๋ก ํ•˜๋Š” ๊ฒƒ์ด๋ฏ€๋กœ, ์›ํ•˜๋Š” ๊ฒฐ๊ณผ๊ฐ€ ๋‚˜์˜ค๋Š”์ง€ ๋ฐฐํฌ ์ „์— ํ•ญ์ƒ ์ ๊ฒ€ํ•ด์•ผ ํ•œ๋‹ค. ๊ธฐ์กด์—๋Š” ์‚ฌ์‹ค ํŠน์ • ์ƒํ™ฉ์— ๋Œ€..

R & D/Software Engineering 2023. 10. 4. 14:26